Berio Molina
Berio Molina

Author Archives for lausela

Augmented Sound software

Xullo 29, 2009 8:15 a.m. Published by Comentarios desactivados en Augmented Sound software

Augmented sound uses 2 softwares-aplications.Supecollider is used for dealing with sound and Openframeworks is used for dealing with the visual […]


Augmented sound videos and pictures

Xullo 26, 2009 10:50 p.m. Published by Comentarios desactivados en Augmented sound videos and pictures

All the videos related to the Augmented Sound project, can be seen on the Augmented Sound channel at Vimeo. Last […]


Technical Specifications of Augmented Sound

Xullo 26, 2009 10:13 p.m. Published by Comentarios desactivados en Technical Specifications of Augmented Sound

This is the hardware used and how is connected for any kind of installation or performance by the augmented sound […]


AuSo. Space: Stairs

Xuño 16, 2009 5:55 a.m. Published by Comentarios desactivados en AuSo. Space: Stairs

This is how the Augmented Sound works with stairs. The location is R.I.T., over the stairs that are located outside […]


Openframeworks and Supercollider via osc

Abril 10, 2009 7:19 p.m. Published by Comentarios desactivados en Openframeworks and Supercollider via osc

These last days I”ve been learning a little bit of Supercollider, which as you may know, is a software-language for […]


DeQuencher by Batuhan Bozkurt

Abril 8, 2009 6:26 p.m. Published by Comentarios desactivados en DeQuencher by Batuhan Bozkurt

deQuencher is a live sequencing tool made by Batuhan Bozkurt, a sound artist/programmer from Istanbul-Turkey. deQuencher does (as he says): […]


Non orthogonal collision

Marzo 23, 2009 5:36 p.m. Published by Comentarios desactivados en Non orthogonal collision

These days I been solving the problem of the non orthogonal collision. I needed to find a system that would […]


Deforming and cropping video

Marzo 7, 2009 5:55 a.m. Published by Comentarios desactivados en Deforming and cropping video

This is a little chunk of code for deforming and cropping video. Actually it deals with the frames of the […]