Xullo 29, 2009 8:15 a.m.
Published by lausela
Augmented sound uses 2 softwares-aplications.Supecollider is used for dealing with sound and Openframeworks is used for dealing with the visual […]
Xullo 26, 2009 10:50 p.m.
Published by lausela
All the videos related to the Augmented Sound project, can be seen on the Augmented Sound channel at Vimeo. Last […]
Xullo 26, 2009 10:13 p.m.
Published by lausela
This is the hardware used and how is connected for any kind of installation or performance by the augmented sound […]
Xuño 16, 2009 5:55 a.m.
Published by lausela
This is how the Augmented Sound works with stairs. The location is R.I.T., over the stairs that are located outside […]
Abril 10, 2009 7:19 p.m.
Published by lausela
These last days I”ve been learning a little bit of Supercollider, which as you may know, is a software-language for […]
Abril 8, 2009 6:26 p.m.
Published by lausela
deQuencher is a live sequencing tool made by Batuhan Bozkurt, a sound artist/programmer from Istanbul-Turkey. deQuencher does (as he says): […]
Abril 4, 2009 6:07 p.m.
Published by lausela
I need some multiple ball collision for my thesis project, so I came out with this little program. The code […]
Marzo 23, 2009 5:36 p.m.
Published by lausela
These days I been solving the problem of the non orthogonal collision. I needed to find a system that would […]
Marzo 7, 2009 8:01 p.m.
Published by lausela
This is a more simple but less accurate way of doing a warp. I will have to use this one […]
Marzo 7, 2009 5:55 a.m.
Published by lausela
This is a little chunk of code for deforming and cropping video. Actually it deals with the frames of the […]