Berio Molina
Berio Molina

Author Archives for lausela

Devuison. ideas e bocetos

October 24, 2011 12:29 pm Published by Comments Off on Devuison. ideas e bocetos

Debuxo + Corpo + Son Idea da acción: Toda a idea da acción xira en torno a 3 elementos e […]


Color tracking II using Openframeworks

October 3, 2011 1:51 pm Published by Comments Off on Color tracking II using Openframeworks

For a new project that I am working on I need to do some color tracking. I had some code […]


Augmented Sound software

July 29, 2009 8:15 am Published by Comments Off on Augmented Sound software

Augmented sound uses 2 softwares-aplications.Supecollider is used for dealing with sound and Openframeworks is used for dealing with the visual […]


Augmented sound videos and pictures

July 26, 2009 10:50 pm Published by Comments Off on Augmented sound videos and pictures

All the videos related to the Augmented Sound project, can be seen on the Augmented Sound channel at Vimeo. Last […]


Technical Specifications of Augmented Sound

July 26, 2009 10:13 pm Published by Comments Off on Technical Specifications of Augmented Sound

This is the hardware used and how is connected for any kind of installation or performance by the augmented sound […]


AuSo. Space: Stairs

June 16, 2009 5:55 am Published by Comments Off on AuSo. Space: Stairs

This is how the Augmented Sound works with stairs. The location is R.I.T., over the stairs that are located outside […]


Openframeworks and Supercollider via osc

April 10, 2009 7:19 pm Published by Comments Off on Openframeworks and Supercollider via osc

These last days I”ve been learning a little bit of Supercollider, which as you may know, is a software-language for […]


DeQuencher by Batuhan Bozkurt

April 8, 2009 6:26 pm Published by Comments Off on DeQuencher by Batuhan Bozkurt

deQuencher is a live sequencing tool made by Batuhan Bozkurt, a sound artist/programmer from Istanbul-Turkey. deQuencher does (as he says): […]


Non orthogonal collision

March 23, 2009 5:36 pm Published by Comments Off on Non orthogonal collision

These days I been solving the problem of the non orthogonal collision. I needed to find a system that would […]