julio 26, 2009 10:13 pm
Published by lausela
This is the hardware used and how is connected for any kind of installation or performance by the augmented sound […]
junio 16, 2009 5:55 am
Published by lausela
This is how the Augmented Sound works with stairs. The location is R.I.T., over the stairs that are located outside […]
abril 10, 2009 7:19 pm
Published by lausela
These last days I»ve been learning a little bit of Supercollider, which as you may know, is a software-language for […]
abril 8, 2009 6:26 pm
Published by lausela
deQuencher is a live sequencing tool made by Batuhan Bozkurt, a sound artist/programmer from Istanbul-Turkey. deQuencher does (as he says): […]
abril 4, 2009 6:07 pm
Published by lausela
I need some multiple ball collision for my thesis project, so I came out with this little program. The code […]
marzo 23, 2009 5:36 pm
Published by lausela
These days I been solving the problem of the non orthogonal collision. I needed to find a system that would […]
marzo 7, 2009 8:01 pm
Published by lausela
This is a more simple but less accurate way of doing a warp. I will have to use this one […]
marzo 7, 2009 5:55 am
Published by lausela
This is a little chunk of code for deforming and cropping video. Actually it deals with the frames of the […]
febrero 17, 2009 6:15 am
Published by lausela
These days I»ve been working on the final application that will be used for the final installation, setting up the […]
febrero 7, 2009 8:22 pm
Published by lausela
These days I was thinking about how to set up the 2 screens (one for manipulate preferences and configuration that […]