Campo is a playground where a microphone, a sound amplifier and a body relate under very basic rules. Despite this simplicity, the viewer feels a certain strangeness, as they seem to use their own code.
Campo is divided into two blocks. The first block sets 4 elements indispensable to happen any kind of performative relationship: time, space, presence and object. The second block shows 3 items as a representation of the possibilities that arise when put into action the elements of the first block, and at the same time strengthens its identity: the uncertainty, the cycle and the drone.